- Swap
- Drag one tile onto another to swap both tiles and everything on them.
- Distance
- Each swap uses the horizontal plus vertical distance between the tiles. Two across and one down costs 3. The large number above the board shows how much you have left.
- Gravity
- The camel and keys fall when there is no floor beneath them. Upward gravity fields lift them instead. If the camel falls off the board, the stage restarts automatically.
- Goal
- Collect every key, then enter the door. Stacked keys show their count, such as x2.
Comments